This model has been made by myself without any copying
of original models. It's all done by referencing.
This model contains a different setup of polygroups.
I have named them seperatly in the .OBJ file of this
model. This is so they can be for ex. removed to see
the base model (I have textured everything).
It has been modeled in ZBrush+remeshed in ZBrush,
UV-mapped in 3D-COAT, textured in Substance Painter 2
and rendered in Marmoset Toolbag 3, Arion and Substance Painter 2
Also the small posing has been made in Cinema4D.
I tried to keep the poly count low to create a better performance in render, games etc.
There are also the original textures where every part is seperatly textured and in 1 map
(contains 108 texture maps though!).
Generally, the model contains 2 texture sets:
Also I have included the original HIGH-RES (1 million polys) model (see preview image where Katia is yellow).
this is because I haven't
created a mesh layer over the legs, it's just texture.
(hint: you can see the one without at the end of the preview (2 images)).
Keep in mind that I created everything this model fully
by myself. Though the OC isn't created by me. It is
part of a online novel called Prequel. So check it
out if you haven heard of it yet:
http://www.prequeladventure.com/2011/03/prequel-begin/
Took me 3-4 days to finish, so it was the longest project so far (Yes, I am a fan of short projects).
Still, was fun to create and I've learned alot.
Let's hope I can still improve and maybe I am gonna update the model if needed. There are still things that could
be done. Like for example a custom rig and animations ^^
Hope you like it.
Cheers ^-^